
Shen Tongzhou (b. 2003, Jiangsu, China) currently works and lives in Hangzhou and online. As his father was a professional e-sport player, he grew up surrounded by video games and electronic devices. For him, any operation on an electronic device—whether gaming, software, or other digital media—constitutes a form of play. He maintains a focus on how people in each new present moment record and perceive events, and on how digital information flows serve as a new kind of natural environment. He explores the virtual spaces within software, the processing and generation of external reality by software, while also setting conditions to experiment with interactions among humans, machines, and the internet. He primarily uses painting, video, and spatial installations to create immersive environments, guiding viewers to uncover the latent factors permeating their surroundings.
Selected exhibitions: “We are topsy-turvy, all things revive”, Vanguard Gallery, Shanghai, China(2026); “?”, Automatism Studio, Shanghai, China (2025); “Noon, Wildness, Stream, Washe, Ruins, Theater”, Power Station of Art, Shanghai, China (2025); “HYPERHOOD”, Martin Goya Business, Hangzhou, China (2025); “Love Letter in Transit”, Graffik Gallery, London, UK (2025); “Unknown Vector” & “21m²”, T-Project, Hangzhou, China (2025); “The Land We Long For”, Deqing Contemporary Art Center, Deqing, China (2025); “Meme to Jam”, X sign space & BRITA 131, Hangzhou, China (2025); “Kaleido to 0”, Art Museum of Pond Loach, Lishui, China (2025); “Unlimited Space”, IDEA4MI gallery, Milan, Italy (2024); “Fortune Teller”, Imagokinetics Lab, Hangzhou, China (2024); “Institutional Brown Noser: Death of Free Art as A Result of Artists Neediness”, The Delta godown, Hangzhou, China(2024).

